[Feedback] Deff Rally game mode
Deff Rally is more of a "capture the zone" or "king of the hill" type game mode, rather than a "rally", so a name change is in order. The term "Rally" should be reserved for one of the future racing game modes. Due to the map and game design, capture zones turn into battle arenas, but are too small for this purpose given how some vehicles are meant to be played and given that most players simply focus on fighting (which spreads out wider than the zone) rather than contesting or capturing the objective itself. The constrained nature of the capture zone and arena it sits in also often means trying to capture it becomes a suicide mission if one team has it occupied and you don't have enough numbers with you to assault it, which is often the case. This combined with the lack of clarity when it comes to what points that are awarded for objective play (recapturing it, holding it etc), the players not PTO, the bots and the lack of emphasis on the objective makes for very lopsided matches.
Comments: 8
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26 May, '23
Kacper MergedCurrently as it stands the race mode just happens as soon as the objective runs out and the player who is closest and has the fastest car has the advantage. Dying at this point takes you out of the race and respawns you far from the objective.
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Following suggestions could help address this:
- add respawn points along the race to the objective to punish players less
- add a catch up mechanic for players at the back
- indicate/place a target on players who are in first place -
26 May, '23
Countess_Roadkill MergedThe current cap points are all really small and just sort of funnel players into a central circle. There's no incentive to leave the point once you're on it as teams can just dogpile enemies as they come in.
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What I would propose doing is splitting each cap area up into, say, 3 points, with more elevation play and fun geometry to navigate. Teams would need to be holding the majority of the points to get the kill-points advantage, as opposed to just camping a singular point of interest. -
26 May, '23
Drast MergedFirst I have to say I am not sure I can tell which vehicles are bots or not. This leads me to be unsure how well I am doing at the game in general. With that in mind it does seem reaching the point first has lead to victory more often than not. I wish I had some numbers to back that up but at the moment I do not. This could be the opposing team unable to secure a capture of the point due to proper defense, lacks of coordinations (bots to blame or not) or high requirements to successfully capture. I did make it my goal to secure the point as fast as possible without watching the timer on current point, only going on the audio cue to begin racing to the new capture point. I feel like this resulted in a large gap in score. I was able to see a few players take off before the new point was announced and this absolutely resulted in widening the gap to securing victory.
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27 May, '23
Matt Mergedlike powerups, speed boosts, etc. Something that rewards knowing the maps beforehand, and make each point more memorable.
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29 May, '23
Vintage Admin"[Feature] Add something around each capture point to make them more distinguishable." (suggested by Matt on 2023-05-27), including upvotes (1) and comments (0), was merged into this suggestion.
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29 May, '23
Vintage Admin"[Feedback] Taking the point first tuning" (suggested by Drast on 2023-05-26), including upvotes (1) and comments (0), was merged into this suggestion.
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29 May, '23
Vintage Admin"[Feature] More Interesting Cap Point Environments" (suggested by Countess_Roadkill on 2023-05-26), including upvotes (1) and comments (0), was merged into this suggestion.
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29 May, '23
Vintage Admin"[Feature] Race mode balance/changes" (suggested by Kacper on 2023-05-26), including upvotes (1) and comments (0), was merged into this suggestion.