[Feedback] Monetization
As a free game please stick to a more consumer friendly way of making money. This can be said about any game or service, but it applies heavily to this genre. I would pay for this game as a non free to play game and will make sure to support it in some way; but just for the love of Gork and Mork, do not have a upkeep cost if you introduce more player customization of vehicles and do not allow buying of gameplay vehicles/parts either from a tech tree/shop with real money.
If you do go with a battlepass, make it progress just by playing the game and faster for doing well. It's fine to have challenges, but make sure those challenges are the type to have at least some progress each and every match. A level would be nice every 1-3 matches.
And in relation to battlepasses and a store, free players need to be able to get some flashy bitz, give em teef each match or some currency. Be closer to Deep Rock Galactic than to Warthunder. (Yes I know drg isn't a free game, thats why I said close).
Comments: 11
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26 May, '23
Javiktbh id much rather pay 20 or even 40€ once (depending on final amount of content) and have a nice selection of unlockable customization than any of that predatory warthunder upkeep stuff or even darktide skins where the unlockable ones are a very very tiny selection or low effort retextures (in a paid game mind you) and only ones that cost 1/3 of the games price again look any good.
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26 May, '23
DrastThe concept of buying a season/battle pass once and earning currency through gameplay to purchase the next pass without spending more real money has won me over for a lot of games right now in a hobby that continues to become more and more expensive.
I can think of Destiny 2's dual pass progression. You move through the levels equally but one path is for free while the paid path has additional or early unlocks while also giving the free unlocks. -
27 May, '23
dogkingemperorplease look at deep rock galactics monetization strat. good vibes?
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please abhor the xeno, the mutant, the heretic, and the lootbox. -
28 May, '23
Star SeraphI really hope this game doesn't follow the War Thunder monetization model. Almost ANYTHING but that.
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28 May, '23
defcon1gamrsIs it a free game? I figured this is just a alpha test and then we'd have to buy it? But i'm all for buying dlc, more like additional vehicles and such to support the devs, not a fan of buyable skins but still, i'll support devs.
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28 May, '23
3DommakerI honestly think this game should not be free to play. It would devalue what is there by giving potential buyers the presumption that it would be just another free2play tank game. The game is already at a point where, with enough added content, it is worth like 20-30 bucks.
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29 May, '23
Isaacagreed, they should stay away from the pay to win and from the constant failiure of blood bowl 3 and its skins, i'm ok if its buy to play, but if is f2p make the battlepass worth it, both for f2p players to play and feel encourage to spend in the store in a none abusive way and players that buy premium battlepass, i cant tell ho many current battlepass systems are bad right now, worthless cash grabs. The game has future to be honest but making it f2p has to be carefully planned.
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08 Jun, '23
Vodlin Pile ShamanDefinitely prefer to pay premium price once and avoid microtransactions all-together. The modern face of game monetisation shames Gork and Mork. Iz sneaky git stuff, not proper krumper stuff.
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31 May
Shaka Snazz MastaI would like to pay for this game. I think that free-to-play makes too much room for invasive monetization practices
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06 Jun
Foodstampplease just charge money to buy $20 or so as mention and DO NOT put it pay 2 win modes or cash grabs in purchase options.. or just make purchases as skins. also unlock all vehicles at the beginning and do not make us "lvl up" just to play the game.
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08 Jun
KaiserPlease no loot boxes!
Please have the battle pass progress just by playing the game. You buy a battle pass and then have to complete it. That is already enough. Having a battlepass be full of chores just sucks. Just have it be like "play game, unlock stuff". Challenge based passes ruin games by forcing players to have to go outside their normal play loop and engage with the game in a way that is not fun for them.
I'm a big fan of warframe's model. you know how much you are spending and exactly what you are getting when you buy stuff from their store. Please stick to that. I will happily throw money at the game to get cool looking stuff as long as I don't have to random chance it with loot boxes or deal with predatory pricing models.
If new vehicles cost money just like a new champ in a mobo would I would be fine with that as long as the vehicle was balanced and it was a one time charge. Upkeep cost are lame.